Divisions:
There are four divisions all battling for the coveted cups (Senior, Junior, & Wally Anker Cups). To make the league more well rounded and exciting, only One team is allowed per Race in each Division. In addition, each Conference only has 10 eligible races. The divisions are as follows:
EVILChaos ( O) Chaos Dwarf ( O) Dark Elf ( O) Goblin ( A) Necromantic ( E) Orc ( O) Skaven ( O) Skaven Clan Moulder ( E) Undead ( O) Vampire ( E) |
GOODAmazon ( O) Dwarf ( O) Halfling ( A) High Elf ( O) Human ( O) Lizardmen ( O) Lustrian Pact ( AE) Norse ( O) Old World Pact ( AE) Wood Elf ( O) |
OLD WORLDChaos ( O) Chaos Dwarf ( O) Chaos Pact ( AE) Dark Elf ( O) Dwarf ( O) Halfling ( A) High Elf ( O) Human ( O) Khemri ( AE) Orc ( O) |
NEW WORLDAmazon ( O) Goblin ( A) Lizardmen ( O) Lustrian Pact ( AE) Necromantic ( E) Norse ( O) Skaven ( O) Skaven Clan Mors ( E) Vampire ( E) Wood Elf ( O) |
(O) - Official Roster; (A) - Amended Roster; (E) - Experimental Roster;
Rules:
Currently, the league is using the LRB 1.3 with the following changes (the first 3 were all voted on by the players):
No Wizards (freeboot or otherwise)
No Stars (freeboot or otherwise)
EXP system: The post-game MVP's and aging system from the Bloodbowl Living Rulebook 1.3 are not being used for this league. Instead, players will gain experience for the match and aging is handled through this system instead. An experience point is worth 1spp, and the number of experience points a player has gained should be tracked on the team's roster in the column which previously recorded MVPs. After every match which the player participates (a participating player is any who COULD have played at any point in the match) rolls a d6. If the result of the roll is greater than the number of experience points the player currently has, then the player gains 1 experience point. A roll of '1' always fails and a roll of '6' always succeeds. When a player has gained 6 or more experience points, he is subject to aging. Anytime a player with 6 or more experience points rolls a '1' on his experience point roll after the game, he might have lost a step and must roll 2d6 on the following table to see the effect.
Roll Effect
2 ST -1 and Miss Next Game
3 AG -1 and Miss Next Game
4 MA -1 and Miss Next Game
5 AV -1 and Miss Next Game
6 Niggle and Miss Next Game
7 Miss Next Game
8-12 No Effect
Other rule changes for PBEM (eg Sidestep) - see the current RABBL Web-site for Rosters - some experimental rosters are allowed and some of these have been modified plus Goblins and Halflings get some extra help.
The BBRC clarifications provided they work with the PBEM tool
League Points:
The league is also using the
World Chess League Points with the following additions:
1 bonus point if your TDs plus casualties are 3 or more higher than your opponent (casualties can only be scored by blocking and thus earning 2 SPPs or by scoring a team casualty which can be earned by pushing a player into the crowd (who injure him) or by fouling - no SPPs are awarded for the last 2. A team casualty should be recorded by increasing your casualty counter and will count to whether you score a bonus point or not).
Matches
The league will consist of 2 in division games then 1 game out of division followed by 1 game in division etc as follows:
Game 1: in division
Game 2: in division
Game 3: out of division (Round 1 OoD see below)
Game 4: in division
Game 5: out of division (Round 2 OoD see below)
Game 6: in division
Game 7: out of division (Round 3 OoD see below)
Game 8: in division
Finals
Thus a total of 8 games. The games out of division will be against the team in the same position as your team (1st to 6th) as follows:
Round 1 Out of Division
Evil v Good
Old World v New World
Round 2 of Out of Division
Evil v Old World
Good v New World
Round 3 of Out of Division
Evil v New World
Good v Old World
Thus after the first 2 League games in division, the top team from Evil will play the top team from Good and so on. This brings in a Swiss style element to a conference system.
There will be no O/T in regular season League games - a draw is a draw.
Finals
Once the 8 games have been completed, we will go into the play offs. The top 2 teams in each division will enter the Senior Cup. The teams finishing 3rd and 4th in each division the Junior Cup. The Draw will be seeded as follows:
League Points
Total Net TDs + Net Cas
Team Rating
Results if played against a team level with you
Random Draw
The top rated team in the Senior Cup will play the 8th rated team in the Senior Cup. This will be a knockout competition with O/T. O/T will continue until a T/D is scored (although if one half is completed a second half will then start).
A knockout competition continues until the Senior Cup and Junior Cup winners are decided.
The teams finishing bottom and 2nd bottom of each division will have their own competition:
The Wally Anker this will be a knock out too an be in exactly the same format as the other competitions.
Prizes
Win Conference: 40k
Player with most SPPs in each Division: +1 to FF (ie 4 prizes)
Player with most Casualties (all div'ns): 20k (tie =lowest SPPs win otherwise shared) - 1 prize
Player with most TDs (all div'ns): 20k (tie =lowest SPPs win otherwise shared) - 1 prize
Player with most Completions (all div'ns): 20k (tie =lowest SPPs win otherwise shared) - 1 prize
Team with Lowest TR: 1 Reroll (tie = lowest League points win)
The conference prizes are awarded before the Play Offs start
Win Senior Cup: 100k
Senior Cup Runner Up: 50k
Junior Cup Winner: 50k
Junior Cup Runner Up: 20k
Wally Anker Cup Winner: 80k
Wally Anker Cup Runner Up: 50k
Wally Anker All other entrants: 40k